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Instead you need to level up a character in order to unlock more moves to be used, which are definitely more useful than the stock base character move set. If Square Enix wanted to settle on a fighting game then the first thing the should do is make the game fully accessible from the get go. Clearing the entirety of the story mode will take about fifty hours when all is said and done, which is actually kind of tough to swallow when it comes to the gameplay aspect.ĭissidia isn't something I would classify as a fighting game any more than I would something like Senko No Ronde, it feels more like an action brawler with RPG trappings, and really it's too much to bear. Out of all the new characters it seems Kain has the most involved storyline, with some clandestine backstabbery afoot, which isn't a stretch considering who he is. Each character has their own story within the Dissidia universe, from Yuna trying to save Tidus and Jecht to Lightning and her bad attitude conflicting with the other characters and trying to decipher what Kain and Cosmos are up to, and the returning cast has their own stories as well, which kind of felt like a retelling of the original Dissidia. Kain (IV), Tifa (VII), Laguna (VIII), Yuna (X), Prishe (XI - unlockable), Vaan (XII), and Lightning (XIII) have the initial spotlight, and completing their campaign will unlock another storyline involving the original Dissidia cast.
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What boggles my mind is, why do they have to suffer from amnesia? What point does this serve? And why does the winning side get to keep their memories of previous battles? Initially I was even more confused because people like Tidus and Cloud had jumped ship to join the side of Chaos, was there a draft at some point that had Chaos and Cosmos alternating between top picks? The main story of Dissidia Duodecim is focused around new members of the Cosmos team entering the fray and their constant battles against Manakins dopplegangers who for some reason only attack the warriors of Cosmos.
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These chosen warriors must fight a never ending battle to maintain the balance between the two powers. Right off the bat, the story of Dissidia Duodecim is a nightmare to decipher, you've got characters from all walks of the Final Fantasy universe, called forth by both Chaos and Cosmos, deities that command discord and harmony.
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